

The player is limited to one Town Center until the Castle Age, meaning that getting to Castle Age with the resources to build extra Town Centers and maintain Villager production is key to a strong boom. Since, in all but the most unusual cases, food availability is a constant for any competent player, the most important factor is Town Center production time. The most important aspect of booming is Villager count, which is derived from Town Center production and food availability. Fish boom (maps with water, but only fish) and Water Boom (maps with water, fish and Whales) are common usages. A specific type of boom may sometimes be referred to by its resource type or the location of resources. This often coincides with a specific technology, unit availability, or threat level of opposing forces. A boom typically has a goal that, when reached, will start rapid military production in order to catch up to and eclipse opposing forces.

Booming is a late game strategy that is best used when a map makes it difficult to attack without higher tech units.Ī booming player will typically have a weak military at first, investing the bare minimum in military in order to survive while powering economy as much as possible.

Due to their lack of focus on rapid military development, they are extremely susceptible to a rush. It is commonly used to counter the Turtle strategy, as a boom economy can very easily outperform a turtling economy in the late game. Boom, also known as Fast Fortress (FF), refers to an economic boom a strategy where the player focuses almost exclusively on their economy instead of investing resources for military purposes.
